Friday, July 18, 2025

Wounding Changes

There was a new Cypher System email updating wound changes. I will leave most of this to the email to lay out, and sign up for the crowdfunding to get them!

The most crucial point is that the wounding system is getting decoupled from the ability score pools.

Finally! Now, there is no conflict between "spending pool points to avoid damage" and "just taking the damage and losing the pool points." They are both the same to many groups, even though I would adjudicate this as "wounds are real narrative things," and they can be sources of extra hindrances and GM Intrusions.

Now, the wounding system is more like "hit point systems" that people are used to, but a bit more abstracted and easier to use. This is a good change overall, and it simplifies the process of taking wounds, making it one less confusing step and more straightforward in a narrative sense.

Pools are pools, and wounds are wounds.

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